Wednesday, March 6, 2013

Hypermedia



Commercial Hypermedia Products

In the modern age, hypermedia products play an important role in the education. Their extreme diversity and widespread availability makes them beneficial to all ages from pre-school to college.

But what is hypermedia? M. D. Roblyer and Aaron H. Doering, in their book Integrating Educational Technology into Teaching, describe hypermedia as “[t]he combination of media such as video and audio” with “the ability to get from one media/information element to another” (Roblyer & Doering, 2013, p. 174). Furthermore, recent advancements of the internet, in addition to previous DVD and CD-ROM formats, has greatly expanded the realm of hypermedia, making it even more available, easy to use, and effective.

One type of a hypermedia product is interactive or electronic storybooks: “Stories that can be read from a computer screen, on mobile devices, or as print books with interactive buttons” (Roblyer & Doering, 2013, p. 175). Some such storybooks allow students to read at their own pace, highlight words and passages, have words/passages read to them, offer embedded links to additional information, as well as, utilize learning techniques such as tutorials, drill and practice, simulations, and instructional games (Roblyer & Doering, 2013, pgs. 174-175). Perhaps the greatest achievement of interactive storybooks is the level of engagement and enthusiasm they encourage with students. When learning is fun, students are likely to stay focused and be receptive.


The Amanda Project is a great example of an interactive storybook. Not only does this website offer the digital format of The Amada Project series but it also allows the student to become a part of the story. They can create their own characters and write themselves into the storyline. They also offer online polling, which the authors use to make plotline decisions of future stories.

Multimedia Authoring Tools

To help create hypermedia products, teachers and students alike depend on multimedia authoring tools. One type of an authoring tool is audio and video production and editing systems. Video editing, for example, allows “movies to be edited and combined with special effects, such as titles, screen fades, transitions, and voice-over audio/sound effects (Roblyer & Doering, 2013, p. 189). Many schools use such tools to produce news programs, digitized video lectures, documenting school activities, and problem-solving simulations (Roblyer & Doering, 2013, pgs. 188-189). In an English/Language Arts classroom, students can use such tools to record, animate, and practice oral presentations. This will also allow students to share their presentations with their parents and with other students outside the classroom.

As an example of how students use authoring tools to create hypermedia, check out Craig High School students and their parody of The Crocodile Hunter on an English Literature adventure:

 
 
 
Roblyer, M. D., & Doering, A. H. (2013). Integrating educational technology into teaching. (6th ed.). Boston: Pearson Education.